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Post by bobsonn on Dec 14, 2005 0:17:27 GMT 1
ok i mean mar'li by this. 3200hp left on my meter out of like 400k d**n all went great all went perfect. every time hunlop got webbeb i taunted him right away and got him back. shield bashed every life drain. did lose agro. used the "free me burfhammer" macro. so why the last time first of all dlux was the target he picked everytime hunlop got webbed. why this time our beloved carolíne? and why did he resist my taunt in his last charge? and why do i panic and complety forget to use challecing shout or mocking blow and keep on smashing 3 (whitch is taunt at my place)? well i got one more note for this boss. at his last charges i think he was at 20% or something he actually charges as in warrior charge other times he just walked. 2nd is that the priest form can be disarmed. this way he doesnt do much dmg. i would like the warriors to next time do some chain disarm with me maybe. any more comments??
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Post by dlux on Dec 14, 2005 8:15:08 GMT 1
Well I think that the viper sting is a major aggro sting 2 blows and I´m dead But I ran back asap ... and I got back to it to nuke the bastard (then I was the last one he attacked) But it was even to much for me to hold him off Kinda frustrating to see us go down like this
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Post by thomassil on Dec 14, 2005 9:36:10 GMT 1
I viper stinged him after you but I never gained aggro from him. But I stopped shooting for 5 sec after it ad maybe it had something to do with my position. When he aggroed me he had 287 health left -.- I missed my aimed shot poof lagg, walla mr spider why do you stand next to me 2 sec later.... [release spirit]
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fearoz
Greater flame
Posts: 150
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Post by fearoz on Dec 14, 2005 9:48:53 GMT 1
1 fact indeed is when he charges someone else, he's dead in 2 hits, i think we all are exept pally's en warriors due the armor.
it went very smooth in the beginning tho the life drain wasnt despelled 1 or 2 times as fast as it should be ( can remember he drained 7/10% once )
anyway mayb an idea for when the taunt got resisted: we could have another warrior between hunlop and the casters for backup taunt when the taunt of hunlop will resist, think the chance he will resist 2 taunts after eatchother is very little
another idea: maybe if this wont all work we can hold a pally out of combat for ressing ppl ( healers ) that the boss will charge ( whith death follows ) also he can rebuff ppl bow etc ( tho i dont know if this will get the pally in combat ) so other pally's can focus cleansing/healing
anyway i think we had a very nice try and i believe we can bring him down!
Greetz
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Post by bobsonn on Dec 14, 2005 10:45:14 GMT 1
think we need all the people we have in raid to take down the bosses.
taunt resist shouldnt be a problem, i just paniced (or something) cuz it was his last charge and i saw carols life bar going down fast. totally forgot to use a shout or mocking blow. 3rd warrior not necesary just let fanta do his thingie
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Post by dlux on Dec 14, 2005 11:01:41 GMT 1
Well I always stopped shooting after a viper sting (tho there is always one arrowing following after the viper sting)
What I should have done maybe was some FD to break my agro ... forgot about that ...
I think we should cooperate between the hunter better and switch putting the viper sting or so ... every hunter 5 stings, then switch to the next hunter and so forth ...
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Post by thomassil on Dec 14, 2005 11:14:29 GMT 1
Well are you sure about letting Fanta do his thing ^^
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Post by socrates on Dec 14, 2005 22:55:25 GMT 1
I think the main problem was that we didnt do enough dps. Rogues weren't fighting the boss and other ones where dps'ing slowly. Ofcourse we shouldnt nuke the boss with everything we got but I have some idea's on how to improve it a bit.
First of all I think the rogues should do some dmg. I think they can get in melee everytime she's in caster from, after that she webs them and they should clear from the boss. This gives us 2 advantages for the price of one disadvatage. We will have more dps and a kick to dispell the drain life. The disadvantage of this is that we have less dps on adds.
I think the ranged classes should all be dealing full dps while the boss is in caster form, just as at other bosses. The guide sais the agro is reset when she shifts, so the only thing we need to do is stop dmg for a few sec after the shift and continue after that. This gives the advantage that the spider will never charge a healer because the dmg dealers have more agro.
So in general it's nuking at caster form and slow dps at spider form.
I'm still not really sure about the skills off the boss and how the boss works, so I could be wrong about some things.
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fearoz
Greater flame
Posts: 150
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Post by fearoz on Dec 15, 2005 10:33:53 GMT 1
wel socrates we will need some melee dps inside the casters group for the add spiders that are summoned, it coast too many mana for example mages to get them aswell and since they need to be brought down as quick as possible we need some melee.
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Post by dlux on Dec 15, 2005 10:48:43 GMT 1
I agree fearoz, specially for the first group of spiders ...
But after that, only one spiders spawns each time, so one back warrior and one rogue would be enough isnt it ? its only 1 lvl 60 normal (no elite if I am correct)
The fight lasted an iternety idd ... we need to bring her down more quickly ... and an out of combat resser would be a perfect idea imho ...
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Post by bobson on Dec 15, 2005 11:49:32 GMT 1
we didnt have much dps since the fight took like 20 mins well i discussed with shar about the melee dmg. his reason to keep the rogues in the caster group was that then there would be to much poison to clear. and would that would take to much mana from druids and mean less heals. i think rogues should fight when he is in spider form?? then he only webbes. thats no problem. i still think we did a great try. next ZG run she can be taken down.
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fearoz
Greater flame
Posts: 150
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Post by fearoz on Dec 16, 2005 0:00:19 GMT 1
thats indeed a good opinion bobsonn for the poison totally agree
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Post by dlux on Dec 21, 2005 8:36:19 GMT 1
SHE´S DOOOOOOOOWN
woot woot woot ;-D
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runa
Greater flame
Posts: 123
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Post by runa on Dec 21, 2005 8:55:50 GMT 1
I feelt happiness in my enitre body yesterday when we killed that bastard ;D
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Post by dlux on Dec 21, 2005 9:24:13 GMT 1
Hehe me 2 Lets just try to find what we did so good this time ?!? What I was surprised by was the fact that he went down pretty fast compared to the other attempts ... When I was on viper sting duty I was a little more on auto shoot then other times ... slowly draining the pregnant dog of mana and health ... and I saw some other doing ranged damage also ... (I used FD regulary to reset my agro) and we (the casters group) only got aggro once ... So imo we really should dps more to get here down faster and not getting the healers out of mana as in previous fights ... Was a harder ZG run as we where used to so GRATZ to ALL for making it !!!!!! Next up = tiger boss =/
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